Thomas Morgan
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Digital Foundry | Rise of the Ronin PS5 tech review: a good game marred by technical challenges
Team Ninja's engine takes to the open world, to mixed results.
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Digital Foundry | Kingdom Come: Deliverance is one of the most ambitious Switch ports we've seen
The compromises are obvious - but the end result is still impressive.
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Digital Foundry | Brothers: A Tale of Two Sons remake - UE5 Nanite and Lumen come at a heavy cost
The DF tech review.
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Digital Foundry | PlayStation cloud streaming vs Microsoft xCloud: image quality, performance and latency tested
Plus: xCloud is now streaming Series S software.
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Digital Foundry | Mario vs Donkey Kong for Switch is an impressive remake of true Nintendo quality
The Switch remake played alongside the Game Boy Advance original.
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Supporters | Five of the Best: Arcade machines in games
Joy ticks.
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Digital Foundry | Silent Hill: The Short Message - an Unreal future for the franchise?
A preview of the series' future on PlayStation 5?
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Digital Foundry | Palworld's performance troubles on Series X/S are doubled on Xbox One/One X
It's out now on early access - but clearly there's a lot of work to do.
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Digital Foundry | The Finals: next-gen physics destruction on PS5 and Series X/S at 60fps
Digital Foundry's console tech analysis.
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Digital Foundry | Avatar: Frontiers of Pandora - the PC showcase scales beautifully to PS5, Series X and even Series S
The spectacle is tremendous - and only the 60fps modes need improvement.
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Digital Foundry | The Orange Box modded to run at 4K 60fps on Xbox Series X is the best way to play on consoles
A final flourish for a gaming classic - but there's a catch.
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Digital Foundry | EA Sports WRC: an engine change for the worse?
PC, PS5, Series X and Series S analysed.
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Digital Foundry | Call of Duty: Modern Warfare 3 runs well on PS5 and Series X - but Series S has issues
The junior Xbox struggles to maintain COD's signature 60fps.
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Digital Foundry | Lords of the Fallen is a stunning UE5 Soulslike with ongoing tech issues
Patches keep on coming but Xbox in particular still needs a lot of work.
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Digital Foundry | Metal Gear Solid Master Collection Vol. 1 is anything but masterful
A litany of issues and an incredible lack of ambition make this a hard 'avoid'.
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Digital Foundry | ThunderX3 Core gaming chair review
Legitimately comfy, behind its silly 'CORE.RDY 360' branding.
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Digital Foundry | The Crew Motorfest tech review: genuine quality - but Series S is left behind
All consoles tested.
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Digital Foundry | Assassin's Creed Mirage delivers a polished experience on all current-gen consoles
Accomplished 30fps and 60fps modes for all hardware - including Series S.
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Digital Foundry | Lies of P has three performance modes - but only 60fps cuts the mustard
PS5 and both Xbox Series consoles tested.
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Digital Foundry | It's true: Mortal Kombat 1 on Switch is just too big an ask for the hardware
But the game truly shines on PS5 and Xbox Series hardware.
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Digital Foundry | Armored Core 6: a brilliant game with the standard From performance issues
Big tech improvements for PC users though.
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Digital Foundry | Inside Immortals of Aveum: the Digital Foundry tech interview
Behind the scenes on the first non-Epic game to ship with all Unreal Engine 5 next-gen features.
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Digital Foundry | Immortals of Aveum pushes Unreal Engine 5 hard - and image quality suffers
Lumen and Nanite at 60fps? Something has to give.
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Digital Foundry | Red Dead Redemption on Switch: an impressive, creditable port
Better than Xbox 360, comparable to PS4.
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Digital Foundry | Pikmin 4 delivers an Unreal improvement over its predecessors
How Nintendo exploits Epic's engine for its latest first-party showcase.